Showing posts with label montreal. Show all posts
Showing posts with label montreal. Show all posts

Thursday, November 27, 2014

The Large and Small of the Canadian Video Game Industry

Matthew Jackson has been working in video games ever since he graduated from Montreal’s National Animation and Design Centre (Centre NAD), but he admits that it’s his passion for video games that has made him successful in the business – a quality he believes is an absolute requirement for anybody working in a collaborative and creative environment like video games.

Like a lot of people working in the video game industry, Matthew got his start working on various projects for some of the larger video game producers with offices in Quebec such as EA and Behaviour Interactive – companies which boast hundreds, even thousands of employees – and has built an impressive resume along the way. Lately, Matthew has been working on his smallest project to date as the lead game designer for a small developer called Tuque Games who are currently working toward the launch of their flagship project, World War Machine – a post-human action RPG revolving around the perpetual war between surviving machines.

Although he admits that it’s the smallest game he’s ever worked on, his ambitions for what the project is capable of achieving are lofty. Tuque Games, which is made up of a core staff of about 20 people and a small handful of freelancers, doesn’t have the same resources or budget strength that larger video game producers might, but Matthew admits that those factors don’t necessarily yield a better experience for their audience – the gamer.

“I heard a famous filmmaker once say about films,” Matthew ponders,  “that when making a big budget film there’s a tendency for it to settle toward mediocrity to the point where it’s just as hard to make a really bad movie as it is to make a really good one – there’s always enough good ideas balancing out the bad ones. With a smaller project like World War Machine there exists the possibility of breaking free of that mediocrity and achieving something really great.”

Since starting work on World War Machine Matthew has noticed other differences between working for a smaller company versus one of the big studios: “Well, I imagine it’s the same with any small business,” he says “and it’s one of things I enjoy most about working on a smaller project, that I’m not locked into just one aspect of the game design process and have to actually view the whole project now from many different angles and contribute in many other areas. I also now have the ability, and with that I also have the responsibility, to make what I think is the most fun game possible.”

Working on a game like World War Machine has also brought with it its own set of challenges. One such challenge has been funding. In the early stages of development, World War Machine was part of the Square Enix Collective’s curated crowd sourcing campaign. By offering would-be gamers a quick insight into what the game would be all about and allowing them to vote on whether or not the idea seemed worth funding, World War Machine received a 90% ‘yes’ meaning that of the people that voted for the game, 90% claimed that they would fund it. Unfortunately, through Indiegogo, Tuque Games was unable to raise the $50,000 they were seeking.

He further points out: “Square Enix Collective itself has evolved and now has agreements with other crowdfunding websites, so other games have now gone through the same process as we did and have achieved their crowd funding goals through KickStarter which just happens to be the more popular crowd funding site.  The main goal of the crowd funding campaign was more about marketing and getting the name out there, so us not achieving that funding goal wasn’t the end of the world.”

Some of these challenges, however, have been offset by certain other factors that Tuque Games is able to benefit from. One such benefit was a funding program achieved through the Canadian Media Fund which “fosters, develops, finances and promotes the production of Canadian content and applications for all audiovisual  media platforms”. Matthew also points out the benefits that operating in Quebec has had whereby companies can get a provincial tax credit to pay part of employees’ salaries for video game related enterprises.

Although there is no fixed release date for World War Machine, Tuque Games is in the final phases of production and hopes to launch sometime in 2015.

For more information about World War Machine visit:

For more information about the Square Enix Collective and crowd sourcing please visit:

And, finally, to learn more about the Canadian Media Fund go to:

Thursday, April 12, 2012

Small Business Focus – Shift Space Inc.

CorporationCentre.ca was established to help entrepreneurs and small business owners get their government and administrative filing done quickly and efficiently so that they have the time and energy to focus on growing their business. Over the years we've incorporated thousands of new businesses and have had a chance to watch them flourish and grow. Here is just one example of two entrepreneurs that incorporated their business with CorporationCentre.ca and have found great success with their company.

Shift Space Inc. is a Montreal- based communications company that gives people from various backgrounds the tools to communicate differently and effectively by providing workshops and services for individual and corporate development. Shift Space wants to focus on bridging the gap between the artistic and corporate worlds by teaching their clients new and creative forms of communication.

Shift Space was started 15 years ago by Lisa Kagan and Liz Valdez. They had been working at the local universities in Montreal, using their theatre-based training tools to help students develop their own communication skills.  Lisa recalls that their decision to go into business together was an easy one to make: “One day I just woke up and said ‘Liz – it’s time.’” After over 20 years of friendship the two women take a leap of faith, leave their jobs, and go off on their own path. And they haven’t stopped since.

Over time, Shift Space has grown from not only providing workshops and training sessions, but also by sharing a networking centre, bringing together groups from various communities, businesses, and fields. From this, Lisa and Liz are seeing new relationships growing in unexpected ways - musicians, artists, entrepreneurs, professionals and students are coming together to better human interaction and communication.

Much of what makes Shift Space so successful is the actual space it inhabits. An open and fluid area conveniently located in downtown Montreal, the “blank slate” space is designed to satisfy the needs of anyone using it, whether it be artists or professionals – or both!  Shift Space is continuously offering exciting programs and workshops targeted to anyone who wants to improve their communication skills in a new way. With their Montreal presence established, Lisa and Liz say that they are happy to travel to provide their services to those that can’t come to them.  They are striving towards setting the standard internationally for communication-based training – and they are well on their way.

For more information on Shift Space and their services, please visit www.shiftspace.ca.